Pathfinder: Wrath of the Righteous is another mostly-faithful take on Paizo’s ruleset, which spun 3.5 D&D out into a new game. As with Kingmaker, Wrath of the Righteous is based on an existing Paizo adventure, but a PC RPG can’t always stick 100% to its tabletop counterpart. How do the Wrath of the Righteous devs plan to bridge that gap? By serving as your DM, essentially.
“Kind of the same as with Kingmaker, we consider ourselves dungeon masters for this adventure,” creative director Alexander Mishulin says at a preview event. “We’re taking the story and retelling it for the computer game audience. Some of the events and encounters are very, very close [to the adventure path]. Some of the events are completely different, and some of the motivations of the characters and underlying events could be different from the original material.”
The devs regularly chat with Paizo about those changes, which range from story elements to gameplay systems – Mishulin calls out the game’s interpretation of the mythic path system in particular as something that’s quite different from the original tabletop version. But the devs understand that part of making good use of a tabletop game is adapting it for your audience, and that’s just as true when developing a PC RPG as it is when running a game for your friends.
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