VIDEO: Why you should play Fort Triumph. Also on YouTube.
Sometimes I want, more than anything else, to make little people run into cover then see them duck down behind it. Fort Triumph is one of the games that scratches that itch, and fortunately it also scratches my itches for goofball comedy as well.
The Meaning of Liff, a dictionary of things that there aren't words for, defines ripon as "to include all the best jokes from the book in a review to make it look as if the critic thought of them". I'm trying very hard not to steal the best jokes from Fort Triumph, so you'll just have to trust me that its story of hardscrabble fantasy adventurers trying to earn a living is funny in a Terry Pratchett or Cowboy Bebop kind of way.
But it's also funny in a more obvious way. The turn-based tactical battles let you manipulate the environment, which leads to unexpected consequences. You fire a grappling arrow to pull a barrel into a bandit, stunning him but also sliding him across the battlefield, where he collides with your barbarian. You kick a skeleton who bounces off a pillar, which falls on top of your wizard. You cast fireball, and soon everything's on fire. Actually, I should have expected that last one.
Even when these physics manipulations go as planned they make me smile. If it's wrong to think a tree falling on an oblivious goblin's head is funny, I don't want to be right.