Far Cry 6 benchmarks highlight potential gaming CPU optimisation issues

Far Cry 6 benchmarks highlight potential gaming CPU optimisation issues

With just two days to go until Far Cry 6’s release date of October 7 release date, players across the world are using the recently revealed Far Cry 6 system requirements to prepare their gaming PCs for the coming revolution. Unfortunately, DSOG’s benchmarks may have highlighted a major problem with the game’s PC port. The issue stems from the way the game utilises threads on a processor, which results in the CPU becoming a performance bottleneck while the GPU remains underutilised.

The three benchmarks in DSOG’s video show the game running at the Ultra graphics preset with V-Sync turned off, allowing for an uncapped frame rate, with the only difference in settings being resolution. The test system is composed of an Intel i9-9900K, 16GB of RAM, and one of the best graphics cards available: an Nvidia RTX 3080.

In the 4K test, GPU utilisation is predominantly 99% throughout, which is to be expected. However, when the resolution is dropped to 1440p or 1080p, there is a notable decrease in GPU utilisation and one of the CPU’s 16 threads, namely ‘CPU14’, is shown to be working much harder than the 4K test and in comparison to the other threads.

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